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AI Insights · Timothy · July 2023

Top 5 Cartoon Fantasy Games on iOS in Tunisia: Q2 2023

Discover the performance trends of the top 5 cartoon fantasy games on iOS in Tunisia during Q2 2023, including key metrics like weekly downloads, revenue, and active users.

Top 5 Cartoon Fantasy Games on iOS in Tunisia: Q2 2023

During the second quarter of 2023, the top 5 cartoon fantasy games on iOS in Tunisia exhibited varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look into each game’s performance, based on data from Sensor Tower.

Candy Crush Saga from King saw fluctuations in its weekly downloads, starting at around 772 in late March and ending at approximately 694 by the end of June. Revenue for the game showed a mix of highs and lows, peaking at about $205 in mid-April and generally maintaining between $80 and $205 throughout the quarter. The game’s weekly active users remained relatively stable, with a slight increase from 10.7K in late March to around 10.9K by the end of June.

Dice Dreams™ from SuperPlay experienced a significant decline in weekly downloads from 4.2K in late March to just over 1.3K by the end of June. Revenue for the game was quite volatile, peaking at approximately $474 in mid-June but dropping to as low as $5 in early May. The game’s weekly active users showed a downward trend, starting from 9K in late March and ending at about 9.6K by the end of June.

SSSnaker from HABBY had a challenging quarter, with its weekly downloads dropping to nearly zero by mid-May and only slightly recovering to 3 downloads by the end of June. Revenue was also inconsistent, peaking at $397 in early May but falling to minimal amounts in subsequent weeks. The game’s active users dwindled significantly, starting at 271 in late March and dropping to 31 by the end of June.

Candy Crush Soda Saga from King displayed steady performance in terms of weekly revenue, generally hovering around $65 throughout the quarter. Weekly downloads showed a notable peak of 213 in early May but mostly ranged between 40 and 76. Active users for the game increased from 1.5K in late March to a peak of 2.2K in early May, before settling back to around 1.5K by the end of June.

Smurfs' Village from Garden City Games had minimal weekly downloads, often recording zero. Revenue remained relatively stable, averaging around $50 each week. Information on the game’s active users was not available.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2023